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    <h1>buildBoxGeometry</h1>
    <h2>Builds box-shaped triangle meshes</h2>
    <p>In this example, we're creating a simple 3D scene that contains a box-shaped geometry, generated using the
        buildBoxGeometry helper function.</p>
    <h3>Components Used</h3>
    <ul>
        <li>
            <a href="../../docs/class/src/viewer/Viewer.js~Viewer.html"
               target="_other">Viewer</a>
        </li>
        <li>
            <a href="../../docs/class/src/viewer/scene/mesh/Mesh.js~Mesh.html"
               target="_other">Mesh</a>
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        <li>
            <a href="../../docs/class/src/viewer/scene/geometry/ReadableGeometry.js~ReadableGeometry.html"
               target="_other">ReadableGeometry</a>
        </li>
        <li>
            <a href="../../docs/function/index.html#static-function-buildBoxGeometry"
               target="_other">buildBoxGeometry</a>
        </li>

        <li>
            <a href="../../docs/class/src/viewer/scene/materials/PhongMaterial.js~PhongMaterial.html"
               target="_other">PhongMaterial</a>
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        <li>
            <a href="../../docs/class/src/viewer/scene/materials/Texture.js~Texture.html"
               target="_other">Texture</a>
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<script id="source" type="module">

    //------------------------------------------------------------------------------------------------------------------
    // Import the modules we need for this example
    //------------------------------------------------------------------------------------------------------------------

    import {Viewer, Mesh, buildBoxGeometry, ReadableGeometry, PhongMaterial, Texture} from "../../dist/xeokit-sdk.min.es.js";

    //------------------------------------------------------------------------------------------------------------------
    // Create a Viewer and arrange the camera
    //------------------------------------------------------------------------------------------------------------------

    const viewer = new Viewer({
        canvasId: "myCanvas"
    });

    viewer.camera.eye = [0, 0, 5];
    viewer.camera.look = [0, 0, 0];
    viewer.camera.up = [0, 1, 0];

    //------------------------------------------------------------------------------------------------------------------
    // Create a mesh with box shape
    //------------------------------------------------------------------------------------------------------------------

    new Mesh(viewer.scene, {
        geometry: new ReadableGeometry(viewer.scene, buildBoxGeometry({
            xSize: 1,
            ySize: 1,
            zSize: 1
        })),
        material: new PhongMaterial(viewer.scene, {
            ambient: [0.9, 0.3, 0.9],
            shininess: 30,
            diffuseMap: new Texture(viewer.scene, {
                src: "../../assets/textures/diffuse/uvGrid2.jpg"
            })
        })
    });

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